IMS 305 - Adding Character Details
This week was all about adding details, so I made her a crown of leaves, necklace, dress ribbons, and a staff. Some other changes were that I modeled out details for the bag, added more volume to the hair, and sculpted light detail into her hair and dress.
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Retopology Update ~ 10/10/21
Here's a wireframe render of the character. Without the hair, the whole character and her accessories are just under 30k polygons. However, the hair itself is 16k polygons since I created a ton of pieces so that it would appear thicker. Unsubdividing it further causes the hair to lose its dimension, but it would allow the model to be under the 40k limit for this assignment. This is something I'll have to figure out soon
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