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When I first saw Star Wars and Lord of the Rings. I was so mesmerized on the effects and 3d assets that were shown, It literally blew my mind! From that day, I started to learn 3d software, it was a long journey until I actually got in a school that would mentor me to learn the skills in the Industry.
I first wanted to make games back in the early 1990s after growing up with the original Nintendo and falling in love with video games. Where I live, at that time there was no industry anywhere near me. Small city in the middle of Manitoba, Canada. After spending 16 years in trades I realized what I really wanted to do for a career. So jumping feet first went to school again at age 38 and am now chasing my dream.
3D Artist with a military background, I bring a unique blend of skills and experiences to my craft. Dedicated with a passion for crafting immersive and visually captivating environments and props. Completed Diploma in Game design and development in an immersive studio-centered education that laid a strong foundation in environmental modelling, advanced texturing and lighting, game animation, rigging, level design, compositing and editing.
Since childhood, my passion for creativity was ignited, surrounded by a family of artists. The pandemic became a turning point; with unwavering support from my fiancée, I embarked on a career switch. Now, we're immersed in the joy of learning together at school, embracing the creative industry as a shared adventure.
Many years ago, I saw a TV programme of people using 3D tools to create visual effects for the movie Abyss. Fast forward a few years later in high school, after many clicks of 3D Studio MAX and lots and lots of hours of playing classic first person shooters, I started making a portfolio of 3D graphics work.
I actually realized in high school I just didn't know much about the field of work and the only experience I got was from a program at the high school called Computer graphics. A few years later tho I found a school that would help pave the way for my creative side, and really show me what it's like to work in the industry.
I was enrolled in a Bachelor of Science for Physics and really missed working on my own art. I was trying to find a way to connect my degree that was in progress in a way so I could use my technical and artistic side together. At the point I realized I was in school for the wrong path. At the point I switched to a 3D Modeling and Animation with a focus on Character Art.
I struggled for many years to find a good job that pays a living wage without a college or university degree, and the biggest reason for that is because I didn't know what I wanted to get into, then one day in the Winter of 2016 I found an ad for a school that offered to teach you to learn how to create video games and animations for a living. And after thinking about it I realized this was the first thing that actually sparked my interest as a career.
When I was in high school we had lots of exchange students come and go, I took a lot of art classes to fill my blocks but slowly it changed because I wanted to be and do better. I had an amazing classmate from Germany whose art was on another level. I watched her draw and realized I could possibly do that too. It changed my art world to realize all I had to do was put in the time and be patient and I would succeed.
My entire life I have been creating things. For me it was never a question, I never asked why I wanted to draw, I asked what I was going to draw. I've done many mediums but my favorite type is manga, so I love making comics, character designs, illustrations, etc. I studied manga in Tokyo and made my own comic continuously for three years.
I work in the cannabis industry and started my own company, I designed my own packaging and sales materials, but had to hire graphic designers to render my ideas. I enrolled in Graphic Design at the Visual college of art and design so I could create and have the skills to make my ideas come to life.
In the year of 2021, during the pandemic and being in the lifestyle of work from home was when I realized I should pursue my creative passion. At a young age, I’ve always had the artistic ability to create. I was exposed to art because of my parents who were artists themselves and became successful chasing their passions. My mom, a painter and my dad, a scultpor. The two have inspired me to chase after my dreams and continue to work on my passions.
I was literally a child subscribed to PSM, I grew up in the forest and games were where I found my role models... I literally wrote a paper on that in my fourth grade about Ratchet. I saw a flyer in the playstation magazine, and thats when I knew deep down that I wanted to get into working on video games.