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Lonely Snail

Lonely Snail

Micael Leandro Abreu E Sousa
by micaellas on 13 Oct 2023

The lonely Snail project start with a dream I had about a snail wondering on a mushroom cap all alone. Decided to make my dream into 3D reality.

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Lonely Snail

I employed a variety of software tools for different aspects of the project: Maya for Modeling/UV Mapping, ZBrush for Sculpted Details, Substance Painter for high-to-low poly baking and texturing, Blender's geometry nodes for scattering vegetation, and Photoshop for crafting Alphas to enhance the sculpted details employed in ZBrush.


Sculpt and wireframes

Photoshop Alphas Created

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