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I have always loved art from an early age. In school my favourite subjects were art and graphic design but unfortunately I wasn't aware of what route to take once leaving school. I continued to use my skills as a hobby in my spare time which helped me develop. After reading magazines such as Imagine FX and 3d world I decided to apply for a course to take the next step. I continue to create art now in my spare time to practise and sometimes freelance.
I spend my childhood years playing PC games. I grew up with Blizzards titles and spend years playing World of Warcraft. At first I was hooked into the game, and didn't think a lot about it. With the years passing and me growing up, also my curiosity started to grow stronger. Playing games, I started to look differently at them. I started to try to break down how different parts were created. I slowly realised that my dream is not to be playing those given games all the time, but to work on them.
I used to doodle a lot as a kid, in and out of school. So growing up I was always a big nerd for sci-fi stuff, films especially as back then, video games were out of reach. I remember watching Iron Man for the first time and I was straight up blown away, The suits were badass, the story is gripping and the actions had weight. Before long, I stumbled on a Feng Zhu's Design Cinema video on youtube and then I knew, I wanted to get into Concept Art.
Corny as it may sound, when I was a kid I managed to get my hands on a CD that happened to have a map editor for the original Half Life on it (Worldcraft aka Hammer/VHE). "Oh cool, I can make my own games!". So I started making maps that I would later torture my poor friends into playing -- in hindsight, these early maps were pretty terrible, although that did serve as my first contact with the concept of game design.
Choosing colleges, I flipped a coin and found myself on a course that intrigued me with the concept of making an entire world/setting from scratch. It sort of relit this lost respect of art, in that something can come from nothing. A blank page can be turned into a glimpse of someone else's perspective.
I was originally studying Web design at university and researched a game design course for my girlfriend. After looking at it I saw that I would be a good fit and greatly enjoyed more creative projects. With being a gamer in my spare time the thought of making my own was an exciting opportunity which I grabbed with both hands.
I first realised I wanted to work in the creative media and entertainment industry when I had just come out of college and after studying social sciences such as Psychology and Sociology, I decided I wanted to try something completely new, something that I would enjoy so I chose Games Design and began my studies.
I have always had the curiosity and passion for wanting to creation my own worlds, lore and characters, but it wasn't until I played games like Guild Wars 2 and Dark Souls that my passion sparked up to a whole new level and where I could definitely say, yes I want to make games like this for a living.