Andrei Octavian Crisan
United KingdomAside from constantly trying to improve, I'm hoping to eventually get my foot in the door and become a professional environment artist.
Corny as it may sound, when I was a kid I managed to get my hands on a CD that happened to have a map editor for the original Half Life on it (Worldcraft aka Hammer/VHE). "Oh cool, I can make my own games!". So I started making maps that I would later torture my poor friends into playing -- in hindsight, these early maps were pretty terrible, although that did serve as my first contact with the concept of game design.
Learning: University of Central Lancashire
Skills: Adobe Photoshop Agisoft Photoscan Autodesk Maya Auto Desk Maya Quixel Mixer Substance Alchemist Substance Designer Substance Painter Unreal Engine 4 Zbrush
Expertise: Game Design & Development
Draft Selection
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Skipped Debut TBD
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Skipped Player N/A
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Leveled up to Contender Mar 08, 2019
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Leveled up to Rookie TBD
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Pro TBD