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My name is Jan Miguel Blanca Goce and I come from Rome. I graduated in Product Design from the three-year course in ISIA ROMA DESIGN where I then obtained the degree of Second Level in Systems, Product and Service Design. I completed my studies by training as 3D Generalist at the Rainbow Academy at the Master in 3D Digital Production.
Roma.Italy Maria Caterina born in 1994. I have been drawing for as long as I can remember. I remember in primary school creating my very first character named Amelié, in middle school I liked drawing anime/manga, in high school I wrote my two stories "Apocalypse - Gloria et Honest Domuns" and "Shalom - the dream. hope. love". I graduated from SRF (Scuola Romana dei Fumetti) in Drawing and Comics Technique. I graduated f
I started with graphic design at the age of 13, when I was taking my first steps with Photoshop, Illustrator and After Effects. I graduated in communication design at the Polytechnic of Milan where I fell in love with the world of 3D while studying. After attending a professional training course in Computer Graphics and 3D Animation at Rainbow Academy, I'm honing my skills as a 3D Artist Generalist with a strong passion towards Lighting.
The love for 3D was born in me from a very young age, from the moment I got hold of the famous Sony videogames console: PlayStation. The interest in seeing CGI videos, understanding how something similar could be achieved and how to make something that does not exist "photorealistic" fueled a great curiosity in me.
I realized that I wanted to work in this field since I was a child. I always liked to draw and create compelling stories. I took the university path in architecture and from there I discovered the world of architectural visualization and 3d modeling. It is from the first year of my studies that I realized that archviz would be my path. For this reason after university I continued to study, deepening this topic in a specialized master’s degree
Since I was a kid, I began to develop my passion and a personal taste for games, which further matured into practical knowledge throughout the years of university, when I spent quite some time doing 3D operations, such as modeling, sculpturing, and texturing for environments and characters. I’m keen on taking up the challenge to put to use all I’ve learned these last years: I’m motivated, curious, and ready to put myself on the line.
During my undergraduate studies in scenography, I discovered my passion for 3D design. This led me to pursue further education, enrolling in the Master of 3D Digital Production program at Rainbow Academy. Here, I refined my skills and deepened my understanding, preparing myself for a career in the dynamic world of digital art and animation. With dedication and a commitment to creativity, I am eager to bring imaginative visions to life through pixels and polygons.
I am a film student and a 3D animation student. Fascinated by the big screen from an early age, I moved to the capital to study at the Rome University of Fine Arts. From here on I took part in numerous self-produced projects, including my short film documentary and my stop motion animated shortfilm. After that, i studied at Rainbow Academy, to improve my 3D animation knowledge.
I have always had a very strong passion for cinema and multimedia productions. After having studied lights and camera photography in depth, I understood that I could have even more freedom of expression in 3D. I really want to be part of making a product that can absorb you into the screen and make you forget about everything else, like movies have always done for me.
I've always loved drawing, creating characters and little stories, but I started to realize it could be my future career when I was about 16. I didn't know there were so many opportunities as an artist, and my family didn't really support me at first. When I finally convinced them to give me a chance, they helped me enroll for the Rainbow Academy in Rome, and I put my all into learning everything I could. I finished the course as first of the class, with a full 100/100! I'm very proud of it.
I have decided to work in the video game industry because when I was a child, I used to experience a strong sense of curiosity about the creation of virtual worlds every time I played a new video game. Over time, I became passionate about environments and the stories they convey to the players, hiding small details for those who love to observe.
Since I first came around to programs like Blender or Cinema 4D. I was 12 at the time and I realized the creativity I got by playing games needed to be satisfied in some ways, basically playing games made me want to make them, and the inspiration was growing impatient. By graduating from an art school I knew that I wanted it to be my career because as time went by I grew more confident and conscious of the world I was going to join.
Right after my studies at the University I felt that something was missing, I liked my studies in interior design but it didn't ignite my passion as I imagined, even if I liked the 3D modeling part I felt that something was missing, that's when I started looking around me and as a huge video game fan since the day I was born I gave a starting shot at organic modeling and Totally fall in love with it! And the more I learned about 3D for games the more I understood that it was the path for me.
I realized I wanted to work in the creative media and entertainment industry when I was still in college, where I took my first 3D modeling class and instantly fell in love with the creative process and the endless possibilities of 3D art. I knew that this was the field I wanted to pursue and have been working towards building a career in it ever since.