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I grew up in the 2000s, when the use of 3D became more common in the film industry. I was fascinated by everything related to spaceships, superheroes, imaginary worlds and fantastic creatures. The possibility of giving shape to your ideas and using them to entertain the audience is what convinced me to follow this path.
I was always in contact with art cause of my mother art vein, but when I really realized that I wanted to work with my art was when I needed to choose where to go in secondary school, I in fact choosed an art school to follow my objectives. now I am learning more to improve my skills by accomplishing a three years course at the Event Horizon School.
I started approaching drawing as a child and throughout my journey so far, I have come to approach the creative industry, especially after my enrollment in the Event Horizon School. The discovery came towards the end of high school when trying to find a way I stumbled upon the industry also dovuita to my grandbde passion for video games.
I'm a huge video game lover, the first world I ever touched was World of Warcraft and all their games are a big source of knowledge for my personal art style. Other than that, I've always had a passion for art expecially for the digital one. And now, after years of study, I'm trying to come into contact with as many realities as possible to improve my skills more and more. And, of course, searching for a fun job that encourages me to discover myself more and more!
When I was 17 years old my older brother showed me a breakdown of the White House done with Blender and I immediately fell in love with it; I installed Blender on my computer and began to play with it. But I had to finish high school so I didn't spend as much time as I wanted on Blender. Now I'm 19 years old and now I attend the first year at the Event Horizon School of Digital Art in Turin, Italy. I'm so excited to show the world my determination and my willingness to learn and improve!
I was an hardcore gamer in high school as some people my age, but one day I asked myself how those games were created, as far as characters, animations, environment... So I decided to investigate further using "the almighty Google". I started to watch some SpeedSculpt and other videos on that subject on YouTube just for fun and I got bewitched. Starting from Blender 2.5 back in 2010 I continued my studies and developed my skills until today and now I'm going to start my career.