Cavewoman
I started this project for my "Stylized Characters in 3D" class with CGMA, taught by mentor Hannah Kang. I had a lot of fun taking the class and I'm glad I finally finished this character! Sculpted in ZBrush with retopo and UV mapping in Maya. Textures were done in Substance Painter. Lighting in Maya and rendered in Ar
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Round of applause for our sponsors
Close up model
Beauty
Wireframe
Model sculpted in zbrsuh
Turnaround
"Cavewoman" by Philippe G Ramsay
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