Davide Dragone
Italy3D Character and Creature artist
When I first saw some Minecraft animations back in 2011, I wondered how I could do that, and I started doing some rigs to animate, then I really got into it and started doing some modelling and sculpting, and I loved it so much.
Learning: Event Horizon School
Skills: Adobe 3D Substance Painter Arnold for Maya Autodesk Maya Foundry Nuke Maxon Zbrush
Expertise: Other
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Leveled up to Debut Sep 01, 2011
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Leveled up to Player Mar 01, 2017
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Leveled up to Contender Mar 06, 2024
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Leveled up to Rookie TBD
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Pro TBD
• Experience
3D Character Artist and Animator
Bari, IT
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Mar 2017 -
Dec 2019
- Rigging and Skinning of playable and non-playable characters - 3D Animation of playable and non-playable characters - 3D Modeling of p
• Current Education
Event Horizon School
Class of 2024