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I first realized I wanted to be a part of the entertainment industry when I discovered my passion for the arts at a young age. Growing up, my dad taught me how to draw and expand my mind to new ideas. He encouraged exercising your creativity and I instantly fell in love with the notion of being able to create whatever I desired. After being exposed to the arts, nothing else would make me happier or more driven than when I was creating.
When I was in elementary school. My uncle was pursuing graphic design as a career- that was the first time I realized I could make art as part of a career path. I dabbled mostly in art and drawing until my junior year of high school where I took my first animation class - just for fun. I loved it! It captured my imagination; I knew working in the animation industry was a must for me from that point onward!
In 2005, the Star Wars prequel trilogy had just concluded and my 10-year-old-self wanted to create epic sci-fi space scenes. Around that time I learned about the open source 3D program "Blender." When I got my start as a hobbyist, free learning resources were limited, but that rapidly changed after I began learning. So I grew accustomed to absorbing as much information as possible while learning how to experiment with software on my own when external resources didn’t exist.
I was never a big fan of games or animation -I only consumed that sort of media causally like everyone else. That was until I played a video game with the main character that shared commonalities with me. Race, religion, ideas. I remember the feeling it gave me -that I wasn't alone, that people like me were included in popular media beyond just being the villains. So, afterward, I decided to switch my career path and take steps to becoming a 3D artist.