Daniel Huddleston
United StatesMy primary areas of interest are in real-time environment art and lighting, for games and immersive experiences.
In 2005, the Star Wars prequel trilogy had just concluded and my 10-year-old-self wanted to create epic sci-fi space scenes. Around that time I learned about the open source 3D program "Blender." When I got my start as a hobbyist, free learning resources were limited, but that rapidly changed after I began learning. So I grew accustomed to absorbing as much information as possible while learning how to experiment with software on my own when external resources didn’t exist.
Learning: University of Texas at Dallas
Skills: Adobe Photoshop Adobe Premiere After Effects Arnold Arnold Renderer Maya Nuke Substance Designer Substance Painter
Expertise: 3D Animation Game Design & Development Immersive Media
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Skipped Debut N/A
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Leveled up to Player May 29, 2019
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Leveled up to Contender TBD
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Leveled up to Rookie TBD
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Pro TBD