Rookie Awards 2024 - Open for Entries!
Daniel Huddleston

Daniel Huddleston

  United States

My primary areas of interest are in real-time environment art and lighting, for games and immersive experiences.

In 2005, the Star Wars prequel trilogy had just concluded and my 10-year-old-self wanted to create epic sci-fi space scenes. Around that time I learned about the open source 3D program "Blender." When I got my start as a hobbyist, free learning resources were limited, but that rapidly changed after I began learning. So I grew accustomed to absorbing as much information as possible while learning how to experiment with software on my own when external resources didn’t exist.

Learning: University of Texas at Dallas

Skills: Adobe Photoshop Adobe Premiere After Effects Arnold Arnold Renderer Maya Nuke Substance Designer Substance Painter

Expertise: 3D Animation Game Design & Development Immersive Media

  • Skipped Debut N/A
  • Leveled up to Player May 29, 2019
  • Leveled up to Contender TBD
  • Leveled up to Rookie TBD
  • Pro TBD

Current Education

University of Texas at Dallas
Class of 2020

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