Helen Thayer
PanamaI want to work at a studio filled with creative individuals where I can have fun and enjoy what I'm making, and also be proud of it.
When I was in my senior year of high school, I was mostly a casual gamer that only cared about playing them. I was lost and didn't know what I wanted to do when I graduated high school until I realized that there has to be someone behind those games creating them. I began my research towards getting a degree in Game Art and have loved all these years exploring the game industry and working to become an environment artist.
Learning: Columbia College Chicago
Skills: Autodesk Maya Marmoset Toolbag3 Substance Painter Unreal Engine 4 Zbrush
Expertise: Architectural Visualisation Other Product Visualisation
Excellence Award
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Skipped Debut TBD
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Skipped Player N/A
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Leveled up to Contender Jan 04, 2020
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Leveled up to Rookie TBD
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Pro TBD
• Experience
Worked with a team of architects to create 3D models for their clients, as well as textured and rendered completed assets and environments.