I've always really loved video games, but this love became even deeper when I played Earthbound in middle school. I was struck by the general feel of the game, like how it felt like home and how heartfelt it was. Earthbound made me realize I wanted to give other people that feeling as well, so I started moving in the direction of storytelling, which has in turn led me toward concept art with a focus on character design.
There is a big age gap between my two siblings & I, me being the oldest. Growing up we didn't really have anything in common until our parents had bought us our first gaming console: the Xbox 360. Soon enough we were spending hours everyday laughing & having fun together! Our bond had grown strong quickly & it was then I realized this is the career I wanted to delve into. I wanted to make the same impact on other families the way gaming did for us. I wanted to bring family & friends together.
My first game console was the Nintendo GameCube, and from there I have always been interested in video games and wanted to work in the industry. At first I wanted to be a game designer, and while it was fun learning the aspects of game design I wasn't 100% satisfied. Until I saw a zbrush speed sculpt of venom, and from there I was hooked on character sculpting and modelling, and I love every aspect of it.
I took an intro to programming class in high school and thought to myself, “how much harder could making games be? A lot harder, as it turns out! I decided to go to school at Columbia College Chicago for Design, and then realized I wanted to do more art, so I switched to Game Art. However, I really enjoy making tools and shaders and pretty much anything procedural, so I am teaching myself how to become a technical artist.
I have always been interested in creative arts and always fell in love with games and how they looked but growing up never felt like I'd be able to make games for a living. After going to community college and it was time to find what i wanted to do for my profession I looked up game development and animation to see that it has a better hold of a job now than it did, from my knowledge, when i was younger and decided to jump on the opportunity in hopes of someday achieving those dreams.
When I was in my senior year of high school, I was mostly a casual gamer that only cared about playing them. I was lost and didn't know what I wanted to do when I graduated high school until I realized that there has to be someone behind those games creating them. I began my research towards getting a degree in Game Art and have loved all these years exploring the game industry and working to become an environment artist.
I have a passion for storytelling. Ever since I was a kid, I was coming up with my own characters and worlds, scribbling down ideas in an old notebook. I avidly consumed TV shows, movies, and books, hoping to lose myself in new realities. Video games in particular caught my attention as an incredibly unique vessel for immersive storytelling, and eventually, I learned I could combine my love for games, narrative, and art.
My first exposure to joining the entertainment industry was making short action films with my friends and little LEGO stop motion videos when I was around 12 years old and then posting them to YouTub But when I first knew that I wanted to pursue film/animation/VFX as a career was when I saw the 2014 Godzilla movie in theaters when I was around 15 years old. It blew my mind that these artists were able to make one of my favorite childhood characters into a visually stunning and realistic titan.
when I was young I always played video games, but it wasn't the thought of playing video games that made me want to make them, it was my creative passion that brought that idea to light I would always work on different creative ideas from stories to art to models. I try to make myself constantly adapting to figure out how I could bring these unique talent together.
I’ve always been interested in game design since I was young. I wanted to know what was behind what I was playing, how things worked, what processes had to be done to finalize an idea and have it become a fully focused project. My interest only grew as games changed over time. I went from playing the N64 all the way up to the current PS5. Graphics, stories, gameplay, entire franchises have all evolved in front of me and I want to be a part of that.