`Meet Mat` is Back - The 3D Digital Painting Contest
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Ever since I was 12 when I got my first Xbox

I've always really loved video games, but this love became even deeper when I played Earthbound in middle school. I was struck by the general feel of the game, like how it felt like home and how heartfelt it was. Earthbound made me realize I wanted to give other people that feeling as well, so I started moving in the direction of storytelling, which has in turn led me toward concept art with a focus on character design.

There is a big age gap between my two siblings & I, me being the oldest. Growing up we didn't really have anything in common until our parents had bought us our first gaming console: the Xbox 360. Soon enough we were spending hours everyday laughing & having fun together! Our bond had grown strong quickly & it was then I realized this is the career I wanted to delve into. I wanted to make the same impact on other families the way gaming did for us. I wanted to bring family & friends together.

My first game console was the Nintendo GameCube, and from there I have always been interested in video games and wanted to work in the industry. At first I wanted to be a game designer, and while it was fun learning the aspects of game design I wasn't 100% satisfied. Until I saw a zbrush speed sculpt of venom, and from there I was hooked on character sculpting and modelling, and I love every aspect of it.

I've always been interested in drawing and building things. Once I got into playing and modding games in high school, I realized how much potential there was to be creative interactive media. that I wanted to have a hand in creating my own digital worlds and experiences.

Since I was 11 or younger. To many subjects in life interest me, such as fashion, tech, human rights, colonialism etc. But, I realized humans don't live long enough to pursue, multiple dreams, sometimes not even one.

I love video games, the stories they tell and the fun to be had in them. I have always found game development fascinating, and I want to make games that can inspire others as well.

I took an intro to programming class in high school and thought to myself, “how much harder could making games be? A lot harder, as it turns out! I decided to go to school at Columbia College Chicago for Design, and then realized I wanted to do more art, so I switched to Game Art. However, I really enjoy making tools and shaders and pretty much anything procedural, so I am teaching myself how to become a technical artist.

When I first started to use Blender, I realized I could create whole worlds. I've always done hand sculpting with clay, I decided one day to try out Blender and I realized that there so much more to 3d art.

The day that I was introduced to Maya in one of my college courses was the day I decided to change my major and began my pursuit of becoming a 3D artist. I love the feeling of being able to conceptualize an idea, recreate it, and then interact with it in a 3D space.

I have always been interested in creative arts and always fell in love with games and how they looked but growing up never felt like I'd be able to make games for a living. After going to community college and it was time to find what i wanted to do for my profession I looked up game development and animation to see that it has a better hold of a job now than it did, from my knowledge, when i was younger and decided to jump on the opportunity in hopes of someday achieving those dreams.

When I was in my senior year of high school, I was mostly a casual gamer that only cared about playing them. I was lost and didn't know what I wanted to do when I graduated high school until I realized that there has to be someone behind those games creating them. I began my research towards getting a degree in Game Art and have loved all these years exploring the game industry and working to become an environment artist.

Video games have always been a big part of my life, as a child I spent endless hours playing the PlayStation 2 and the Nintendo DS. I never knew that people could make a career out of making video games, but the more I learned about the industry the more excited I became.

I’ve wanted to be an artist since I was a kid. It wasn’t until several years ago that I decided to look at the game industry, and then everything sort of fell into place and I knew that making games was exactly what I wanted to do.

I realized I wanted to work in the creative industry since I was 5 years old.

I have loved creating art since a very young age. In middle school I discovered the wonders of Photoshop, and in high school decided I wanted to enter the field of Game Art.

I have a passion for storytelling. Ever since I was a kid, I was coming up with my own characters and worlds, scribbling down ideas in an old notebook. I avidly consumed TV shows, movies, and books, hoping to lose myself in new realities. Video games in particular caught my attention as an incredibly unique vessel for immersive storytelling, and eventually, I learned I could combine my love for games, narrative, and art.

My first exposure to joining the entertainment industry was making short action films with my friends and little LEGO stop motion videos when I was around 12 years old and then posting them to YouTub But when I first knew that I wanted to pursue film/animation/VFX as a career was when I saw the 2014 Godzilla movie in theaters when I was around 15 years old. It blew my mind that these artists were able to make one of my favorite childhood characters into a visually stunning and realistic titan.

when I was young I always played video games, but it wasn't the thought of playing video games that made me want to make them, it was my creative passion that brought that idea to light I would always work on different creative ideas from stories to art to models. I try to make myself constantly adapting to figure out how I could bring these unique talent together.

I’ve always been interested in game design since I was young. I wanted to know what was behind what I was playing, how things worked, what processes had to be done to finalize an idea and have it become a fully focused project. My interest only grew as games changed over time. I went from playing the N64 all the way up to the current PS5. Graphics, stories, gameplay, entire franchises have all evolved in front of me and I want to be a part of that.

I am an artist at heart, but it wasn't until I finally had the chance to go back to school that I decided this is the industry I wanted to be in. I love video games and illustration. So why not combine those two passions into one and then take that even further? :D

When I was 15 years old, I did a summer program at Columbia College Chicago that was intended to teach high schoolers. It was a month long course that sampled the game art major. I absolutely loved it and knew that 3D art is what I want to do.