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RebelwayFXChallenge

Delaskar Caicedo
by delaskarvfx on 17 Dec 2020 for Rebelway FX Challenge

In this first installment I will show the method that I am using to perform the fracture of the terrain.

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Update - 29 Dec 2020

Rebelway FX Challenge - Fracture Ground - Part_02 (DEBRIS)

I managed to give more shape to the way the ground breaks.

Fracture Debris


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Update - 17 Dec 2020

Rebelway FX Challenge - Fracture Ground - Part_01

Play by Play for my #RebelwayFxChallenge

Good luck for everybody!!

In this first installment I will show the method that I am using to perform the fracture of the terrain.

I am fracturing the geometry using "boolean Fracture" in order to give more variety to the size of my pieces. I divided the land into four different parts I have tried to give more variety to each piece

Here I share the four flipbooks that he performs testing different fracture methods. All are in its Proxy version and one in Low_Poly. In one of the fractures use the node "Voronoi_Fracture_point". And the other fractures use the "Boolean_Fracture".