Militech Inspired Eddie
Going for a Militech inspired theme from the upcoming game Cyberpunk 2077.
Update - 29 Sep 2020
Reference and credit to the super awesome resources that allowed me to create this contest entry over the last week of evenings after work.
Alphas Used:
https://gumroad.com/l/paTzK
Software Used:
Everything done within Substance Painter using polygon fill for masking and alphas for detailing as per guidelines.
Cyberpunk 2077 Militech Logos / Icons:
https://www.valencygraphics.com/cyberpunk-2077
Is this allowed?, asked for confirmation:
https://twitter.com/HollieB/status/1310879333448404993
Lastly to say I am super hyped for November 19th when we can all get lost in Cyberpunk 2077 Night City together!
Update - 28 Sep 2020
Day 6
Updated Detailing Across Model
More Roughness Map Detailing
Increased Height Map Depth (thanks @heavyblazenight for suggestion on Discord)
Setup Mood Lighting and Render Profile for Iray
Render Desired Look with Lighting...... ..... ..... :D
* Noticed a couple of mistakes, will have to re-render them. Hoping I can create a full turn around video in addition to Iray renders.
Update - 27 Sep 2020
Day 5
Rework Joints
Add Hand Details
Sort Layers with Passthrough for Better Roughness Map with Height
Update - 25 Sep 2020
Day 3
Small Updates to Front Body Details
Start Bicep
Thighs & Eye Details
Starting Front Body Details
Update - 25 Sep 2020
Day Two
Additional Feet Detailing
Feet Details
Hand & Arm Details
Day One
Basic Material Colour Blockout
Basic Mask Blockout
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