Update - 22 Sep 2020
so with what i created on my hand, since it was procedural i went to apply same on the other limbs. and did afew changes to variate abit. for all along i've been pushing myself to texture proceduraly rather than hand painting(even though its called substance painter, no pun intended XD). i only go to hand painting when its for masking or certain specific details. im getting quite close to completion. next stages should be few more tweaks to match reference and optimizing.
feel free to give critics and feedback!! :)
viewport view 4k render(displacement disabled for now)
Update - 20 Sep 2020
Helloo!! so for this update i continued to work on the body, i tried to follow the reference however i side tracked and adjusted and changed abit here and there. i placed another gold plate on the body to stick to the design.
i also learned to use displacement in substance. i used a displacement channel for the displacement instead of height. as i have too many height info and i only wanted selected parts of the height information to be displaced, hence i split. not sure if this is the ideal way. but it kinda works.
next up is the limbs!!!
currently i cant render with displacement. it takes too long and almost crashes everytime. gotta find a way to optimize. hopefully by next update
feel free to give any critics or feedback!! :)
base colour - roughness - normal/height/mesh - displacement
Update - 15 Sep 2020
For this update, i focused more on the head, especially on what material it is. i spent most time tweaking and getting the rough-ness and metal-ness. added more color variation as well. in this update i learn to use anchor points! i couldn't manage to follow the eyes from the chappie reference, instead i tried to play around with procedurals within substance.
Update - 13 Sep 2020
for this update, i focused on the head. the engravings and color and metalness. and as much as i try to follow the reference, i sometimes tend to change certain aspects of them and not 100% follow the reference.
Hi, for this eddie texture challenge, im going for a steampunk and street style. these are my reference