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McNaffi - Entry 2020
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McNaffi - Entry 2020

McNaffi
by mcnaffi on 1 Jun 2020 for Rookie Awards 2020

My first entry for the rookie awards! I'm in my 2nd year at the DAE Howest, studying Game Graphics Production. So here you can find a collection of my works from both years.

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Tranquility

In this project for level decoration, I had a lot of fun playing around with perspective, composition and especially light.
The Megascan models and materials I used in Unreal Engine 4 were a great asset for this.
All in all I am very happy with the result.

Austin Healey Sprite, MK III

One of our high-poly assignments was to create a car. While researching cars I straight up fell in love with the Austin Healey Sprite. It is at the same time ordinary but special, inconspicuous but eye catching. I really liked the final results and was somewhat surprised how realistic it looks for my first car model.

Destiny Universe

One of my favorite courses at DAE is character design/creation. The first assignments for us was to create a character that would fit in the Destiny universe.
Gwendoline Christie is a wonderful actress so I chose her as a reference. Her being the epitome of a badass and fighter made me want her to be the face of my character.
This assignment was as interesting as it was time consuming but more then anything else fulfilling. I am glad I picked this course and Gwendoline as my model.

Archer

Another assignment made in the course character creation. The assignment was to create a full body fantasy character. This time we would chose an already existing the concept, which in my case was Arlene by Rosen Jo. If I had to describe it in one sentence I would say "It is an outfit you might wear while larp-ing" (life action role playing).

WoW Weapon

This model was made in the course game art. The assignment: create a weapon that fits into World of Warcraft.I brainstormed for an interesting base idea, what I chose in the end was honey and bees.
With that as base I went through the design process and ended up with what you can see now.
I do like the look of the weapon and even though I would approach this differently a second time around I am happy with the result.


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