Callum Beadle 3D Environment & Material Art showcase
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Callum Beadle 3D Environment & Material Art showcase

Callum Beadle
by Callum Beadle and guan on 1 Jun 2020 for Rookie Awards 2020

A collection of some of my best recent work in both Environment art & design, Material art, Sculpting and lighting for games.

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Round of applause for our sponsors

The following screenshots are from my environment work on my second year university project "Anura"

Sewers Entrance

I was responsible for everything except the barrel model created by "Daniel Hill", the cloth modelled by "Mack Foley" and the foliage is from Megascans.

Tunnel 
I was responsible for everything except the barrel model created by "Daniel Hill", the water material was created by "Sam Mayson" and the foliage is from Megascans.

Drain Chamber

I was responsible for everything except the barrel model created by "Daniel Hill", the effects were created by "Sam Mayson", the cloth modelled by "Mack Foley" and the foliage is from Megascans.

Flooded Room
I was responsible for everything except the barrel model created by "Daniel Hill", the effects were created by "Sam Mayson", the cloth modelled by "Mack Foley" and the foliage is from Megascans.

Bandit Camp
I was responsible for everything except the barrel model & Characters created by "Daniel Hill", the effects were created by "Sam Mayson", the cloth modelled by "Mack Foley" and the foliage is from Megascans.

Boss Hall
I was responsible for everything except the barrel model created by "Daniel Hill", the effects were created by "Sam Mayson" and the foliage is from Megascans.

Boss Room
I was responsible for everything except the barrel model & Characters created by "Daniel Hill", the effects were created by "Sam Mayson", the cloth modelled by "Mack Foley" and the foliage is from Megascans.

A quick showreel of some of my material work.

A selection of some of my more detailed sculpts from my work on "Anura"

Thanks for having a look through my work, i hope i made it worth your time! :') 


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