Prince Imrahil [Realtime Character]
My final FMP portfolio piece, one of 4 projects I submitted for university and the most ambitious, a realtime Character project. Model is game ready and informed by industry character art pipeline from many sources. Textures using substance designer and painter. Artwork itself based on illustration from Even Amundsen.
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Round of applause for our sponsors
Various character beauty renders
Above; CLose up in Marmoset Toolbag 3
Above; Whole character front and back, Marmoset toolbag 3
Above; Close ups on various detail elements
Technical breakdown
Above; From left to right, textured final output, middle, normal maps only, right, topology and wireframe
Above; Whole character wireframe front and back
Above; Head topology wireframe demo
Above; Character zbrush high poly render used for normal map baking
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