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Prince Imrahil [Realtime Character]
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Prince Imrahil [Realtime Character]

Luke Carlos Martins
by lukemartinsart on 31 May 2020 for Rookie Awards 2020

My final FMP portfolio piece, one of 4 projects I submitted for university and the most ambitious, a realtime Character project. Model is game ready and informed by industry character art pipeline from many sources. Textures using substance designer and painter. Artwork itself based on illustration from Even Amundsen.

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Round of applause for our sponsors
Various character beauty renders


Above; CLose up in Marmoset Toolbag 3

Above; Whole character front and back, Marmoset toolbag 3

Above; Close ups on various detail elements

Technical breakdown

Above; From left to right, textured final output, middle, normal maps only, right, topology and wireframe

Above; Whole character wireframe front and back

Above; Head topology wireframe demo

Above; Character zbrush high poly render used for normal map baking


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