Asset line up and modular architecture. I wanted to offset the warm red and gold tones of the room with certain assets in complementary shades of green. While still keeping everything within a vintage style colour palette. I wanted everything to feel slightly dusty.
Walls were made in sizes of 1 meter, 2 meter and 4 meter variants including the corner pieces.
Tileable textures. Made with Substance Designer.
Hero asset breakdown. I used Maya and ZBrush for modelling assets. Texturing was done with Substance Painter and Photoshop. I wanted the props to feel well loved and even worn away in some places. Antique auction websites were a particularly helpful resource in finding great reference images!