Environment Art/Hard surface
Hello I am eduardo Miralles from Venezuela and I am environment artist that love to do hard surface too, the past year I been learning more techniques in hard surface to applied in my future projects. however I realize that I like to create more environments art, telling you a story with out words
This is my first environment I did, created in Maya and the textures created in MARI and substance painter.
My idea is a futuristic Building in found in the middle of a dessert controlled by robots, the scale of the scene in huge looking to show a massive building. Made in Maya an render with Pixar - render man that create a amazing light for the scene
My final project for Lasalle College Vancouver
some of the close ups of the props and Cliff in the scene
my first Character that I do in a while, I looked to create a half human half robot and implemented a organic and hard surface modeling
I user Arnold for this render