Houdini FX TD Reel - Diego Castillo
Houdini Reel with some student projects and other personal projects that I did after graduating. A lot of procedural setups and all kind of simulations such as particles, rbd, flips and pyro. I hope you like it! =D
ISS Project - RBD
I created a full procedural space station taking as main reference the NASA International Space Station. I modeled the main assets in Maya and then bring them into Houdini to assemble them procedurally using a lot of VEX.
Once I had the ISS, I tried to recreate one of the shots from Gravity (2013).
- RBD simulations.
- Particle simulations.
- Pyro simulations.
Rendered with Arnold.
Fractal Building - Procedural modeling & procedural animation
I tried to recreate some shots from Dr. Strange (2016).
I procedurally modeled all the buildings and the Fractal Building has fully VEX driven procedural animation, without solvers or keyframes.
- Vellum clothes simulation for the Ancient One.
-Particle simulation for the spell and the portal.
Rendered with Mantra.
Waterbending Project - Flip
Procedural tentacles guided with Vellum string simulation.
FLIP:
- The water ring is a FLIP simulation guided by a POP Curve Force and I also used a POP Wind to disturb the velocity field and no gravity applied.
- For the water tentacles I used the Suction Fluid Tool, is a FLIP simulation that applies Anti-Gravity and Drag through a POP Wrangle and also creates a Suction Force with a Gas Field Wrangle.
- The last simulation is the lake interaction with the water ring. Is just an Extended Ocean Flat Tank with the previous water ring mesh as a collider. For the render I applied an Ocean Spectrum displacement.
Reference from the animated TV series Avatar: The Last Airbender (2005-2008).
Rendered with Mantra.
Flamethrower Project - Pyro
- Particle simulation with custom temperature for the source.
- Pyro simulation.
Rendered with Mantra.
DNA Infection Project - POP Fluid
- DNA helix procedural modeling.
- Vellum string simulation.
- POP Fluid simulation.
Rendered with Mantra.
Houston road network and traffic system - Procedural tool
- Procedural road and traffic tool. Road generation based on any curve. The traffic system supports any amount of vehicle types.
- VEX driven traffic animation, without solvers or simulations.
- Road network and traffic layout.
- I also helped with the RBD simulation.
Rendered with Mantra.
More content and longer breakdowns on:
Music:
Title: In The Presence Of Light
Artist: Ghostwriter Music
Composer: Daniel Beijbom
Album: Rite Of Passage
Comments (4)