Andres Prados - 3D Artist Portfolio
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Andres Prados - 3D Artist Portfolio

Andres Prados Muñoz
by andresprados on 30 May 2020 for Rookie Awards 2020

Here are all the pieces and personal projects that I have been working on during this year. Each one has a different design and style to try to improve and show how I work along with diverse styles.

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Here is the turntable with the wireframe and the full quality model side by side. The model has 72,790 tris in total. 

This is a fan art Lightsaber I made for my sith character. I wanted to achieve the best-looking result of a real-time game asset. I wanted to achieve dramatic lighting for this presentation. The model has been modeled in Blender, textured in Substance Painter and rendered in Marmoset Toolbag.

This is a fan art model of concept art by Oscar Cafaro. I wanted to test my abilities with some prop modeling for games. I took the concept art as a reference but finally, I ended up making my own design of them. The goggles are modeled in Blender, textured in Substance Painter and rendered in Marmoset Toolbag.

This low poly model has 36,264 tris in total and one 4K texture set

This is the Ormallon. A 3D fish creature I did for a contest. This was the finalist winner design. I'm really proud of this work. This model is Sculpted in Zbrush, retopologized in Topogun, textured in Substance Painter and rendered in Marmoset Toolbag. The bubbles and the foam is made in After Effects. 

Scroll the bar to see the wireframe model and the polycount! 

I wanted to create a space alien and I started concepting the design to 3d model it at the end. It was a really challenging character but I am really satisfied with the final result. In the end, I have got what I wanted and I have enjoyed it a lot! This model is modeled in Zbrush and Blender. Textured in Substance Painter and rendered in Marmoset Toolbag. For the Alien I created a custom material in Substance Designer for the skin.

Prop made in 15h. The final model has 6,884 tris and only 1 Material. I modeled this model in 3DsMax. Textured it in Substance Painter. All rendered in Marmoset. Slide the bar to see the wireframe!

I've been working on this realistic eye for a character that I'm working on right now. This model has been done in 3 hours and has 2 texture sets of 2K resolution each. 3D model is done in Blender, texture done in Photoshop and Substance Painter and as always, rendered in Marmoset Toolbag.


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