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3D Modelling and Texturing

3D Modelling and Texturing

by achieve on 30 May 2020 for Rookie Awards 2020

Those are some of my favorite works. The radio and axe are a more traditional approach using Normal Map Baking. The spaceship interior uses a similar approach to the one used in Star Citizen and Aliens Isolation.

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Scifi Cargo Bay Interior

Spaceship interior concept and asset development based on the Star Citizen Universe.

I took a lot of inspiration on several ships on Star Citizen but mainly on the MISC Starfarer.

I used Medium Poly modeling with Vertex Weighted Normals and a mix of Trim Sheets and Parallax Occlusion Mapping decals to replicate the technique used on Star Citizen while using Unreal Engine 4.

Game-Ready Portable Radio 

Modelled after Baofeng UV-5R.

Textures: Max res 4K

Triangles: 8.2k

Axe Hammer

Original concept by Vadim Sverdlov.

Just a quick exercise in Substance Painter.

I've added some ideas and a bit of my own interpretation of the concept.

Flying Whale Bar

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