Right Arm
This is Right Arm. The result of over 8 months of work as I finished my senior year of university. With three rigged characters and over 25 prop models, this is definitely the largest project I’ve brought to completion entirely on my own.
The Set
Props modeled for use in my project, Right Arm. Everything, with the exception of the pipes and their carrying frame, was modeled for subdivision. I kept the pipes low-poly since they are a background object. Modeled in Maya and textured with Substance Painter.
The Characters
Ambi
Ambi, the heroine of small stature with blaster gauntlets on both arms. Sculpting done in ZBrush, additional modeling and rigging manually done in Maya, texturing done in Substance Painter.
Swiss
This is Swiss. Equipped with a giant knife blade for his right arm, he can slice through anything in his path. Sculpting done in Z-Brush, additional modeling and rigging done in Maya, texturing done in Substance Painter.
Jack
This is Jack, named for the jackhammer prosthetic on his right arm. Sculpting done in Z-Brush, additional modeling and rigging manually done in Maya, texturing done in Substance Painter.
IK/FK Rig Controls
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