Hello! I am an aspiring 3D environment artist. As far as I can remember I have always been passionate about drawings and video games, especially the universe they display and the way they draw the players into a believable immersive experience.
Throughout this entry I am going to showcase the 3 main projects I have been working on during the year 2019-2020, with one goal in mind : tell stories through environments and one day create ones that will immerse and make the player dream while playing.
Here is my up-to-date Demo Reel
1/ Old Room
This project was a way of learning the Unreal Engine 4 as well as putting into practice what I learnt during my first 2 years of 3D Bachelor studies. I wanted to see what I could produce as a first real time environment in 1-2 months.
One major issue that I ran into while creating this scene was the lighting. Even though UE4 might seems quite easy to learn at first, when you dig into all those settings to manage your lights it can be quite daunting, especially when being self-taught. Eventually with all the ressources available online I managed to create the mood I had in mind. Unfortunately there are still issues with the lighting, especially when you look at the shadows.
This first project made me realise I wanted to learn more about the engine and produce higher quality scenes in the future.
2/ OZONE - UE4 short movie
This year, I had the oportunity to be part of a 5-members team and create a short movie using the game engine Unreal Engine 4 as a graduation project. We decided to use a video game studio type of workflow and pipeline to produce the movie with versioning programs and agile method. Due to the current world situation we are still actively working on it from our homes.
Here is a final shot from our movie. It is rendered inside Unreal Engine 4. On this shot my work was to create the lighting and VFX to fit the DA we had in mind. It had to convey story telling elements through the environment and lighting which is why I decided to include it in this entry. It was also a good occasion to try using the Raytracing features integrated in the engine. I also created a material that lays sand on top of objects and did some set dressing mainly to adjust the lighting.
Credits to the team :
Alexandre CADINOT : https://www.therookies.co/cadinot
Thibault EMPEREUR : https://www.therookies.co/thibaultempereur
Romain MAISTRE-BAZIN : https://www.therookies.co/romainmaistre
Guillaume PERRET : https://www.therookies.co/guillaumeperret
3/ Bedroom 7F-152a
You can interact with various objects while walking in the scene
This is my latest project in UE4. An apartment bedroom located in a dystopian universe heavily inspired by Tsutomu Nihei's work (Blame, Sidonia no Kishi, Aposimz).
I created this project to use everything I learnt this year working on our student movie. It displays a mood and style that I like a lot and wanted to show in my portfolio. I tried to keep the poly count to a minimum and used Substance Painter and Designer for all the surfacing/texturing. I had to create a lot of various assets to give a cramped feeling to the scene and tried to make it look as if someone was living there. It was a very interesting process to list all the props this 'person' would need and design the room according to his daily routine, activities and the world he lives in.
In this project I also included some references to artists and art pieces that really inspires me.
Of which I would like to give credits for the posters :
- Nivanh Chanthara - Babiru 43
- Alex Chow - Tifa Remake / Traveller
- Sidonia no Kishi various art
Thank you for watching!