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Blastoise
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Blastoise

Robert Johnson
by robertrjohnson12 on 9 Apr 2020 for Rookie Awards 2020

Something I have been working on to stay busy when I am not in class or working. Done to improve creature sculpting ability, composition skills and look development skills.

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Hello everybody!

This is my first attempt at a creature sculpt. I am a child so of course I had to do a Pokemon and I was super inspired when I saw LindseyWArt's concept for Blastoise. This is my first post on the site so I hope it does well here and that I get to connect with all you awesome people!


Hope you enjoy!

Before and after compositing shots. I always try to make my compositing improve, I think it is a huge step that I need much improving on.

Final composited render, I would have loved to add some fluid simulation but what grad student has time for that? lol

In the middle of texture painting I thought to myself "ooo, I should make it look like he just came out the water!". Thankfully, Substance Painter made that process a little easier than I initially thought it would be. Oddly enough, I used a modified burn particle brush to get an effect I liked. 

Render passes that looked pretty cool on their own cause why not?

This was the basic node network I ended up with for my materials. Using the curvature map to add detail to the specular and roughness weights is something EVERY 3D artist must try if they haven't. It sells the effect so much more in my opinion. 

Lastly, a short snippet of my progress throughout the sculpting process. My blockout was terrible and redone many times so don't think it actually progressed this way 100% lol.


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