Star Guardian Ahri and Young Arthur
Both of these are projects where I wanted to try out different styles of modeling. Star Guardian Ahri is a project where I wanted to see how low poly modeling was like where relied heavily on the diffuse map. The Young Arthur project was where I wanted to explore textures, lighting and rendering.
This first project is a Star Guardian Ahri fanart based off of Paul Kwon's concept art. I was really curious how these models were made. I am glad that artists from Riot Games actually posted their models onto sketchfab/artstation where I was able to study their models and textures.
Reference: https://www.artstation.com/artwork/NL2DD
Textures and breakdown.
Composite with League of Legends in-game background.
Maya screenshot.
I used the quickrig in Maya to help with rigging. I did some tweaks and used Mixamo to get an idle animation.
The is the original concept by Paul Kwon.
Reference: https://www.artstation.com/artwork/NL2DD
For this second project, I wanted to explore textures, lighting, and rendering. I tried Substance Painter for the first one on a project.
The original concept is by Alessandro Pizzi.
Reference: https://www.artstation.com/artwork/oOBZLL
Comments (0)
This project doesn't have any comments yet.