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Jasmin Habezai-Fekri - Environment Art Portfolio

Jasmin Habezai-Fekri - Environment Art Portfolio

Jasmin Habezai-Fekri
by curlscurly on 31 May 2019 for Rookie Awards 2019

In my entry, I showcase a range of hand-painted / stylized environments and props I created within the past year. I am comfortable working from concepts, expanding on them or from my own design ideas.

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Overgrown Mine Clearing

A Battle Chasers inspired Cave that I created in the past 4 weeks as part of a university assignment. The given topic was "mines"! Since I really love the Battle Chasers universe and aesthetic, my goal was creating an environment that could fit into the mine levels of the game. I spend most of my time researching inside the game and studying textures, foliage and the overall mood of the game. I also focused a lot on composition and lighting, which was a great practice for me personally. Big shoutout to Grace Liu, her breakdowns for Battle Chasers helped me a lot in understanding the style of the visuals!

Lore-wise, I thought about miners going about their usual job when they discover an usual lush part of the caves with a mysterious path into the dark. 

Ancient Temple

A personal project I've been working on between University and Work. With this one, I wanted to push myself creating an architectural structure with modular pieces and trim sheets. Based on Grey Cat's concept of Mayan ruins.

The Princess' Bed

Wanted to do an interior for once and work with chunky shapes, smooth textures and fabrics. First sculpted it in Zbrush, baked in Marmoset and Retopo + texturing in Blender with some tweaking in Photoshop. Rendered in Marmoset

Based on E.G. Poppybox' concept!

Handpainted War Axe
Based on Maeve Broadbin’s Concept!

Food Studies, Hand-painted Textures

Project, in which I reimagined the cooking pot from Breath of the Wild into a handpainted style, gritty yet fantasy-esque Style. The food is amazing in this game, so I just had to create a little homage to it.

All diffuse Textures, 2x 1024x1024 for the Cauldron scene and 2x 512x512 for the Fish and Crab Stick. Started the Cauldron in Zbrush with a rough Sculpt, baked AO and Normal Maps inside Substance, however, the pot went through many alterations and changes, from metal to stone.

A little project I did with a Mushroom I called Melongea Cap! It’s inspired by Aubergines/Eggplants and Shower caps. Tried to mix the designs and see what they would look like if they were merged together into a magical mushroom plant!

Albedo Map only, one directional light. 1x 1024 texture, 1x 512 texture

From Left to Right:

Chameleon Lab: This concept was really fun to create and I’m glad that I decided to convert it into 3D! It’s by MEMESU (

Small Frog Hut: Based on Catherine Unger’s Illustration: 

Whimsical Overgrown Cottage: Based on H J W’s concept!

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