Sam Keating - 3D Portfolio
A number of pieces I've created for my own personal portfolio. Each project has taught me so much in terms of artistic approach and problem solving - most importantly that every challenge has multiple solutions.
Gilded - modeled in zbrush, rendered with V-ray
Rich - modeled in maya/zbrush, textured in substance painter/designer, rendered in Marmoset Toolbag
Polyfield - modeled in maya with xgen, rendered in V-ray
Blade Runner Blaster - modeled in maya, textured in substance painter, rendered in Marmoset Toolbag
Hard surface study based on Gavriil Klimov's work. Modeled in Maya, textured in substance painter and rendered with V-ray.
swamp creature - modeled in zbrush/maya, textured in substance painter, and rendered in marmoset toolbag.
alien creature study 01 - zbrush and vray
alien creature study 02 - zbrush/vray
Stellar Mystic - made in zbrush and rendered with V-ray
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