Spire is our second-year university game project produced over the course of a semester during our time at the University of Hertfordshire. The game, which is built entirely in Unreal Engine, follows the path of a Knight on his journey through a cold and harsh forest.
Spire puts the player in the armour of a knight in their struggle to survive against the eldritch creatures hidden within a frozen forest, armed with a new form of sacred rifle, facing the dark forces of these woods will be no easy task.
Environment & Prop art, Lighting, Editing:
Character Art, Technical Art, FX:
Weapon Art, Prop Art, FX, UI:
Rigging, Animation, Technical Art:
Music & Sound Design: Paul Christoforakos
Prop Art, Foliage: