Spire
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Spire

Jamie Callow
by jamiecallow on 31 May 2019 for Rookie Awards 2019

Spire is our second-year university game project produced over the course of a semester during our time at the University of Hertfordshire. The game, which is built entirely in Unreal Engine, follows the path of a Knight on his journey through a cold and harsh forest.

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Spire puts the player in the armour of a knight in their struggle to survive against the eldritch creatures hidden within a frozen forest, armed with a new form of sacred rifle, facing the dark forces of these woods will be no easy task.

Core Team:

Environment & Prop art, Lighting, Editing:

https://www.artstation.com/sirjammy

Character Art, Technical Art, FX:

https://www.artstation.com/hyper_atom

Weapon Art, Prop Art, FX, UI:

https://www.artstation.com/gabriel-woolnough

Rigging, Animation, Technical Art:

https://www.artstation.com/teeteegone

Creature Animation:

https://www.artstation.com/vilteben

Freelancers:

Tileable Materials:

https://www.artstation.com/kingguan

Music & Sound Design: Paul Christoforakos

Prop Art, Foliage:

https://www.artstation.com/storm_leah_flemming


Comments (2)

 Collaborators: Thomas Victor Siney Gabriel Woolnough Callum Beadle Paul Christoforakos Storm Flemming Vilte Bendžiūtė and teeteegone