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The Pupal Seraphim
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The Pupal Seraphim

by LoisPastor on 20 May 2024 for Rookie Awards 2024

Here is the 3D modeling project I had done during my third year of study at ESMA based on "The Pupal Seraphim" concept of Mike Franchina.

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"The Pupal Seraphim" 3D Modeling project

I'd like to present my 3D modeling project carried out during my third year of study at ESMA. I wanted to give myself the challenge of a monstrous creature and familiarize myself with digital sculpting. The original concept came from an illustration called "The Pupal Seraphim" by artist Mike Franchina. I chose this creature for its insectoid appearance and repetitive patterns, reminding me a little of Giger's creatures, whose work I admire.

Posing

I posed this creature in a background created from a Zbrush sculpt and procedural shaders on Renderman. I wanted the set to be oppressive and sickening to look at. I took the idea of this monster's nest of eggs as a working basis.


Sculpting

To get this result I first sculpted a rough proxy without details to get the general shape, which I then imported into maya to create a retopology suitable for animation before exporting this version back into Zbrush to sculpt the details.

Texturing

Then I exported my displacement maps and used Mari for albedo painting based on curvature and to paint specular maps and masks, which I then mixed into renderman.


To add more details to the sculpture I used a PxrPhasernoise in Renderman, which is the fine pattern you can see onto the surface.


Lookdev

I hope that you enjoyed my work, thanks for your attention !



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