Lady Maria's Astral Clocktower - Bloodborne
Here it is, my rendition of this iconic Bloodborne location! This is the most challenging project I've ever done, took waaaay longer than I anticipated (why am I like this...) but it is also my BEST work to date, one that I am immensely proud of! My love letter to a game that keeps fascinating me to this day.
Hello there!
I'm really glad to finally show my take on Lady Maria's Astral Clocktower, from Bloodborne.
This was the biggest, longest project I've ever done! All done from scratch, save some particles systems in Unreal Engine.
Almost all of the assets done for the environment were planned to use the trim sheets, save some hero assets.
This assets use a combination of RGB masks and detail normal map with the corresponding trim sheet as a base.
Comments (0)
This project doesn't have any comments yet.