Gamma Garden
This is a portfolio project I made in Ringling College of Art & Design, I've crafted a virtual reality game that plunges players into a mesmerizing adventure within a stylized space garden filled with mechanical plants. This project provides an immersive first.
Gamma Garden
This project is a VR game where players assume the role of a space traveler. While journeying through space, their spaceship is damaged by space debris. Guided by mechanical flowers, they enter the Space Garden Energy Station. By understanding the stories and needs of the mechanical plants, they make contact and ultimately succeed in borrowing energy, enabling them to continue their space odyssey.
I wanted to create a stylized piece, designing props, gameplay, and the overall flow to bring this VR game to life. I utilized software like Maya, Z brush, Substance Painter, and Unreal Engine 5 to realize my vision. I meticulously shaped every aspect of the game. With Unreal Engine 5, I brought the world to vibrant fruition, ensuring a seamless and immersive experience for players. This project allowed me to explore my creativity and technical skills, resulting in a captivating VR adventure.
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