Rookie Awards 2024 - Open for Entries!
Hector Gomez 3D Characters
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Hector Gomez 3D Characters

Hector Gomez Alvaro
by HectorGomez on 19 Mar 2024 for Rookie Awards 2024

Hello everyone! This is my entry for The Rookies Awards 2024! In this installment, I bring 2 jobs that I have done in the last few months. The vampire is presented in Marmoset Toolbag 4 while the warrior woman is presented in Unreal Engine 5. With these last two projects I have learned a lot! Thank you!

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Two Swords - Real time character in Unreal Engine 5!

Hello everyone! I wanted to share the latest game work I've been working on.

Creating this job has been a whole time in which I have learned a lot and it has been very fun. I am very happy with the result.

Sculpted in zBrush, fabrics in Marvelous Designer, retopology in Topogun, UVs in Rizom UV, texturing in Substance Painter and rendered in Unreal Engine 5.

Wireframe, UVs and Maps

VAMPIRE - GAME READY

I have always been passionate about creatures from games and horror stories... So I decided to create my own and here is the final result!

I chose a vampire because I also love the designs of this kind of vampires and I wanted to make a full naked organic creature. The most enjoyable part was to sculpt him in zBrush, where I learnt a lot and it was really useful to become better with anatomy, details and forms. Also I loved the texturing part, it was so fun to make those colors and see how they give it that pale and clear touch.

This character for videogames is 4 Texture Sets of 4k each. Its 103k tris, and this is because I wanted to make it for next gen games. Any tip or advice is very welcomed!

Hope you all like it!

Wireframe, UVs and Maps


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