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Two Sword Man
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Two Sword Man

Hansel Lim Tao Hong
by HanselLim on 18 Mar 2024 for Rookie Awards 2024

This is a LookDev Character Modelling i made based on the concept art drawn by Seunghee Lee.

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Two Sword man

I made this Character during my 6 months Advanced Diploma course at 3DSense Media School

Reference Board: 

These are some screenshots of my reference board done in PureRef. It is known that reference is king, and so i took on that advice in creating a reference board that works for me.

Character Modelling

I started with the doing the character Face. The face had to be more or less finalised before moving on.

The character was posed before modelling as the first parts was making the clothings in marvelous, so the folds had to be simulated based on the pose. The armors and hard surface blocking are made in Maya, then brought over to Zbrush to do the sculpting. 

Head and Eye Shaders

With the modelling done, the next part was setting up the head. The head details were created with Zwrap using Texture XYZ scans. The Displacement and Normals were then exported from zbrush into Maya to set up the shaders. When the skin was setup finished, the eye was imported to test out the eye shaders as well. All Renders were done using Arnold Renderer. 

XGEN

Using XGEN to create the hair, different modifiers and expressions was experimented to achieve a more realistic look. It was a long process of trial and error for creating the hair.

Texturing

Moving on was unwrapping and texturing. All UVs were done in Maya, and then brought back into zbrush to export the displacement and normal maps. The normal maps was then used to bake out the AO, curvature and remaining maps in substance painter. 

After ensuring that the baked maps were good, I started with creating Base color and Base roughness. Brought the textures back to Maya to test out the renders in Arnold, making sure the colors are what was desired. Once done, I moved on to the main texturing. The layers were mainly created by myself based on what characteristic each material have, what kind of story telling I wanted.

Finally, after the textures were done, i set up the lighting for the final renders.

Thank you for viewing!


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