Snezhana Golubeva | The Rookies 2024
I'm passionate about creating realistic and believable characters for videogames. In this entry I want to showcase two of my best works: a Medieval Fighter character and a Likeness project. Hope you enjoy going through it!
Fighter
Real-time character based on the concept of Nick Bray Rendered in Marmoset Toolbag 4.
I want to thank my teachers of Lidem Barcelona for helping me throughout my project.
That was my first whole body realistic character for me. I learned a lot and what's more important, I enjoyed it!
Below you can see some sculpting breakdown. I used Marvelous Designer to create the base for the pants and the jacket. Then I sculpted it over in ZBrush. I used XYZ Textures for skin, custom alfas for details and a lot of layers:
Texture passes, Topology showcase and texture sets organization:
For this project I decided to create the eyes from 0. To achieve the realsitic look, I used parallax technique and added a transitional mesh:
I created my own haircards in Maya using xgen. Then I placed them with GS Curves plugin
The sword breakdown:
Ken Watanabe Likeness
I made this project during my course with ArtHeroes. I learned a lot about facial anatomy and realistic skin texturing.
Sculpted in ZBrush, textured with Substance Painter. The hair is made with xgen, the shirt - Marvelous Design.
Rendered in Unreal Engine 5.
ZBrush presentation of the sculpt:
Thank you for watching!
You can check my Artstation and Linkedin for more!
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