Rookie Awards 2024 - Open for Entries!
Snezhana Golubeva | The Rookies 2024
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Snezhana Golubeva | The Rookies 2024

Snezhana Golubeva
by snowdove on 11 Mar 2024 for Rookie Awards 2024

I'm passionate about creating realistic and believable characters for videogames. In this entry I want to showcase two of my best works: a Medieval Fighter character and a Likeness project. Hope you enjoy going through it!

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Fighter

Real-time character based on the concept of Nick Bray Rendered in Marmoset Toolbag 4.

I want to thank my teachers of Lidem Barcelona for helping me throughout my project.

That was my first whole body realistic character for me. I learned a lot and what's more important, I enjoyed it! 

Below you can see some sculpting breakdown. I used Marvelous Designer to create the base for the pants and the jacket. Then I sculpted it over in ZBrush. I used XYZ Textures for skin, custom alfas for details and a lot of layers:

Texture passes, Topology showcase and texture sets organization:

For this project I decided to create the eyes from 0. To achieve the realsitic look, I used parallax technique and added a transitional mesh:

I created my own haircards in Maya using xgen. Then I placed them with GS Curves plugin

The sword breakdown:

Ken Watanabe Likeness

I made this project during my course with ArtHeroes. I learned a lot about facial anatomy and realistic skin texturing.

Sculpted in ZBrush, textured with Substance Painter. The hair is made with xgen, the shirt - Marvelous Design.

Rendered in Unreal Engine 5.

ZBrush presentation of the sculpt:

Thank you for watching!

You can check my Artstation and Linkedin for more!


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