Play by Play
Monster Mat
Mat reimagined as a cute little monster of a trouble maker. Using height maps for depths and emission for a bioluminescent flesh aesthetic.
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Update - 14 Dec 2023
Switched to using height and painting on a black mask.
With negative and positive height to make a sense of depth.
Using built-in displacement and tessellation in Substance painter instead of a height map texture.
Added a spine and eyes based on my concept art.
Update - 7 Dec 2023
Monster Mat concept art.
Using a texture as a height map to simulate depth while keeping Mat in the original shape.
Mixing biological flesh, bones and teeth with bioluminescent effect will hopefully generate a creepy and unnerving effect in the cute and compact form that is Mat.
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