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Mat 262
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Mat 262

Mat 262, a fusion of genetics and alchemy, emerged as a towering yet oddly charming creature, its hue indescribable, eyes gentle yet unnerving. Intended as a domesticated companion, tragedy struck as its caregiver vanished mysteriously. Now, this enigmatic being roams, hunger unbounded.

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Update - 18 Jan 2024

Final Update: I am glad that we got some extra time to work on the project because when we were nearing the end of the previous deadline. I felt like the body still felt like it was missing something,  so then I was reading over the 'origin story' of Mat 262. Reading the story gave me the idea of adding a cavity where the heart is supposed to be since Mat 262 is supposed to be an experiment that went wrong. I am happy with how Mat 262 has turned out and impressed that I have used only Substance Painter. Below are all my final renders!
Mat 262 full origin story:

In a clandestine laboratory nestled within the heart of a bustling metropolis, a team of brilliant scientists toiled tirelessly on a groundbreaking experiment that would blur the boundaries between fantasy and reality. Their ambitious project bore the name 'Mat 262,' an enigmatic creation designed with the innocent intention of becoming the world's first domesticated monster - a companion akin to the beloved pets that adorned countless homes.

Born from the fusion of cutting-edge genetics and experimental alchemy, Mat 262 emerged as a towering yet strangely endearing creature. Covered in an indescribable hue, possessing gentle eyes that shimmered like molten gold, and a countenance that could evoke both fear and fascination in equal measure.

However, the grand vision of creating a lovable household companion quickly spiralled into an unforeseen predicament. Mat 262 harboured an insatiable appetite that defied containment, a voracious hunger that could not be satiated by conventional means. Despite the team's concerted efforts to regulate and pacify this insatiable craving, their endeavours faltered in the face of an uncontrollable primal instinct.

Tragedy struck within the laboratory's confines when the lead scientist, the compassionate mind responsible for nurturing Mat 262, mysteriously vanished. Rumours whispered tales of an unfortunate fate, suggesting the scientist had succumbed to the insatiable appetite of the creature, though no conclusive evidence could substantiate these chilling speculations.

Now, Mat 262 roams the world, an enigmatic figure wandering in search of sustenance to appease its unrelenting hunger. His endearing appearance betrays the lurking danger beneath, as unsuspecting souls unwittingly become potential prey to satisfy the creature's unquenchable appetite. With an aura that oscillates between eerie charm and latent peril, Mat 262's quest for its next meal looms ominously, casting a shadow over any who cross its path.



Comments (3)


Update - 2 Jan 2024

Week 7: I didn't upload for the past two weeks because I was either busy or sick. When I got the chance to work on it I worked on the body and I believe that I am on the right path, I'm still struggling with the eyes a little bit but I am excited to see the final product.

Update - 9 Dec 2023

Week 4: Adding a story to Mat helps add details that make sense and are more interesting, for example having the scientist stuff scattered on the ground and having Mat's hands covered in slime because he was shoving stuff in his mouth.


As I was working on this, I felt like I was doing stuff just to add stuff. I then decided to give Mat a story and because I added a story (In the description) I now kinda have a better idea as to where I want to go to, and I now have an idea of what I want the base to look like. So I roughly sketched some ideas that were stuck in my head.


Update - 2 Dec 2023

Week 3: In week three I'm still playing around with the displacement, getting the displacement the way I want is harder than I expected. When I was working on the nails and the belly button, I looked at my head again and decided to go back and go over the layers one by one to make sure it was working properly since I felt like there wasn't much depth. I'm still trying to figure out what to do with the base, I have a few ideas but I'm going to let that marinate for a bit.



Update - 30 Nov 2023

Week 2: In week two I started working on working on the height/displacement in Painter, I have not used Painter as my main software to make displacement maps besides small tweaks so it is a lot of playing around and figuring out how I can do it all in Substance Painter. I started with the eyes and teeth since those would be the focal point of the character. I plan to finish my displacements in week three so I can work on the textures.

Week 1: In the first week I was working on getting some inspiration and looking for ideas that I wanted to work on. My initial idea was to make a Canadian lumberjack with the flannel and a big beard, but I thought that one of the projects that were submitted looked a bit similar, so I then decided to go and make a cute-ugly (ugly-cute ?) monster. The images below are a rough sketch of what my vision is, I'm still thinking of what I want to do with the back and the base, and will add more sketches with ideas once I have them