Antithesis
The graduation project of my final school year. I imagined a psychic phenomenon called "Antithesis Phase". A kind of second state where the unconscious takes over and start to create and assemble landscapes without any sense. It can be an illustration of the creation stage.
This year, my biggest ennemy was time, next to my studies I did lots of cool projects, like CGI Environments, Compositing, my first on set VFX-Supervision... So I needed a solid & efficient workflow to complete my work as quickly as possible.
I decided to use Houdini Solaris, Blender and Unreal. The USD Pipepline offered me compatibility between the softwares while Blender and Unreal helped me to quickly set dressed my scenes with shorts render times.
I also used hand made 3D Scans, when I was hiking I've captured several 3D models then I used them in my scenes.
Breakdown stills in wip so here are some stills of assets.
The tree was made in speed tree, the scans in reality capture
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