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CG Lighting and Look Dev Reel
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CG Lighting and Look Dev Reel

Lisa Bird
by releaseabird on 1 Jun 2023 for Rookie Awards 2023

These are some projects I worked on over the course of the year. I strived to familiarize myself with Houdini and be more comfortable with proceduralizing my workflow for fast iterations and flexible art direction. I have had a lot of fun. Thanks for dropping by!

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Cacao Hut: This is my final for my Shading Class. I am responsible for all aspects (except the small pots and background terrain). I specifically wanted to create a project where I could practice different lighting set ups. I had a lot of fun, and learned a lot more procedural modelling than I was expecting.

Programs/Software Used: Houdini, Substance Painter, Renderman, Maya, Nuke

My project was based on concept art by Seiji Yoshida:

I was able to learn a lot more of Houdini's tools: including the Instancer node to instance four variations of leaves on the hut that would then be simmed with reverse gravity to lay on top of each other; using curves and sine waves to art direct the different trunks for the spiral tree, and making a procedural bridge tool.

Strawberry Daifuku and Procedural Strawberry: Responsible for all aspects. For my shader programming class, we were assigned to use Substance Designer and Houdini to use layers and nodes to procedurally shade a fruit. 

Programs/Software used: Maya, Houdini, Substance Designer, Substance Painter, Karma

Lite Brite: For this project, I modelled and textured a lite brite toy. I then wrote a program that takes an image (or image sequence) and outputs obj files that contain where the corresponding colored pegs should be, which can be taken into Houdini and have peg geometry copied onto those points. 

Programs/Software used: Houdini, Maya, Substance Painter, Substance Designer, Renderman


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