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Environment Art Collection
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Environment Art Collection

by sofiapgonzalez on 1 Jun 2023 for Rookie Awards 2023

A series of environment art projects I've made during the past months, as well as one character project.

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Hi! This is a collection of projects I've worked on the past few months during my last year at SCAD.  

The workshop is an environment concept that I decided to rework, modeling new assets and exploring stylized textures.  It was spread out over the course of 9 weeks and it was heavily inspired by Sophie's hat shop in Howl's Moving Castle and the Dishonored series.  

For the textures, I worked with hand painting some base materials like the tile floor, the wood and the plaster walls.  Then in Substance Painter I laid out base colors and hand painted in details.   Textures and lighting were a big focus for this project. 

This project was a series of material studies, with seamless materials, manufactured and organic materials with both clean and altered states.  I modeled the environment, used an HDRI for the lighting and created all the materials using Substance Designer and Painter. 

The apartment was an environment made over the roughly 6 weeks.  The aim was to build an environment that mixed 1970s retrofuturism with a casual and grounded ambiance.   This was really an opportunity to test workflow for me, in general but specifically working between Maya and Zbrush.   

The Spade Guard was a fun project that was my jumping point into Zbrush (again over 9 weeks).   The idea for what a militia officer themed after the card soldiers from Alice in Wonderland and took the opportunity to bring it to life. 


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