Holding On
My first work in unreal, and still a lot of things to learn and messing around with textures and UV's. The scene is about people exploring then are trapped, and now they are stuck inside and are holding on tight till something happens.
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This unreal environment is called "Holding On."
People came to explore the ruin but then got trapped inside. now they either wait for someone to get them out or they have to find a way out themselves.
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