Here is a mini-project I did to mainly improve my ZBrush skills, but also to start getting comfortable with retopology, baking and texturing in Substance Painter.
Softwares used: 3DStudio Max, ZBrush, Maya, Substance Designer, Substance Painter, Marmoset Toolbag 3.
Temple of Sobek
Here is an individual project I did for school a year ago. I wanted to show my vision of what a temple dedicated to Sobek could have looked like in the Ptolemaic era.
Softwares used: Unreal Engine 4, 3DStudio Max, ZBrush, Maya, Substance Designer, Marmoset Toolbag 3.