Grim
Grim is a project I was working on which was part my my final major project from the University of Hertfordshire. “In Greek mythology, the Reaper was known as Grim. Grim was the personification of death and the guardian of the underworld, ruling over the souls of the departed. He was often depicted as a tall, dark.
Enter the haunting realm of "Grim," my 3D project born from the depths of my final major endeavour at the renowned University of Hertfordshire. Inspired by Greek mythology, Grim takes shape as the chilling personification of death—a towering figure shrouded in a cloak woven from spectral shadows. With piercing, abyssal eyes and a gleaming scythe in hand, Grim's presence evokes a bone-chilling sense of terror, blurring the line between the virtual and the macabre.
In the depths of the underworld, the Grim reigns, an insidious guardian of souls. He holds them captive, their pleas for escape met with merciless petrification. Those who defy him are crushed, their bones shattered under his wrath. None can escape his chilling grasp, for the Grim is an unyielding force, haunting the darkest corners of eternity.
following is my study and break down illustration that was the main concept for the project.
break down of textures of the "Grim"
Grey-mesh of the character
wireframe of the character
Breakdown of the wings of the character
Breakdown of the gargoyle statues
break down of few prop and statues
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