Vladmiro Vampire / Belu
Here I present two projects that I have worked on the workflow of videogames and cinematics, first Vladmiro that is made for videogames and then Belu for cinematics.
Vladmiro
In this project I wanted to focus on creating a character for videogames, I have chosen a concept by Mariana Livraes which has been a challenge for me where I have used different techniques and programs such as Zbrush, Maya, Substance Painter, Marvelous and Marmoset.
I will add, that in the end I posed it to make it more interesting and respect the original concept.
The floor is downloaded from Quick Megascans.
This is the original concept of the character
https://www.artstation.com/artwork/o2G284
The total number of polygons that this character has is 100k tris hair included
Belu
The goal of this other project of mine was to focus on cinematic workflow. This creature is based on a beluga with human features and after a long day of fishing, the poor thing got burned a little, he should have put on some sunscreen.
Sculpted in Zbrush, clothes made in Marvelous Designer, Textured in Substance Painter and rendered in Arnold.
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