3D Groot Project
Hey guys, let me introduce you to my 3D Groot project I did in one week during my studies at Pixlvisn media-arts-academy.
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Hey guys, let me introduce you to my 3D Groot project, which I completed within one week during my studies. I utilized ZBrush for sculpting, Substance Painter for texturing, Autodesk Maya and Arnold for environment and rendering, and Nuke for compositing. To enhance my environment, I used the stunning assets from Quixel Megascans.
Here's a breakdown of the textures used for Groot: a diffuse map, specular map, subsurface scattering, and the final result:
Here is another turntable lookdev scene:
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