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Freddy Fazbear
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Freddy Fazbear

by ZoeBecker on 1 Jun 2023 for Rookie Awards 2023

Hi, my name is Zoe Becker. Fitting to the new upcoming FnaF 2023 Movie I present my version of Freddy Fazbear!

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I created Freddy back when I was in education and added more details to him over time. Below you can see the first version of him.

Since the new Secruity breach game was relaesed I was really inspired to create one of the animaltronics. Freddy was the perfect project to cover most of the 3D aspects to learn as much as Ican. He includes Modeling, Grooming, Animation, basic rigging and my favorite topic Texturing.

Modeling

First I created a pretty small PureRef to get an idea of what look I wanted. Rather Freddy should be very fuzzy and cuddly or more used and old. Since he was really old in game, I decided to also give him a used 80s look.

With my front and side reference uploaded into Maya, I started to block the model and smooth him. He only took me about 9 hours to finish.

Freddy didn't take long but the stage did. I had multiple ideas. Like a old toy ot thrift store. Or maybe just a dark room or a childrens party because of his ingame history. I blocked out multiple scences but didn't feel like any of them was the right one. So I just sticked to the original stage of the game.

UV and Texturing

I have used about 2 udims for the base body and 1 for the accesiors and 1 extra material for the eyes. The eyes are a basic free eye texture from stockimages and a little bit of tweeking in the aiStandard Shader.

Freddys body took me about a week and a few days to finalize in Mari. I have baked his mesh maps and also textured the accesiors in Substance Painter.

I created the environment in Substance Painter. The curtain was procedurally made in Maya.

Lookdev and Compositing

When i finalized the stage, I started to render the scene with two final cameras. The fur that I've made in Xgen took way to long to renderso I put up render layers. I had three layers: The stage, Freddy and the fur. Suprisingly the fur only took 2 minutes to render in a single layer. One whole frame would've took Arnold Renderer about 20 to 30 Minutes. But in layers only about 5 minutes each. Maybe it didn't save me that much time but with multiple render layers I had more oppurtunities in compositing.

Compositing was made in Nuke. It was a really simple set up since I am not a pro in nuke. But I am happy with the end result.

Freddy Fazbear became a really cool character to me since this project and I can't wait to watch the movies and see him in live action!


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