Shaping the Future (Realtime projects)
I am still unable to find a niche in the industry, unable to qualify for job offers primarily focused on lead and senior positions. I have continuously enhanced my character modeling skills. These are my top projects from the past 8 months. I hope you appreciate them! And remember, there is no Senior without Junior.
I am Álvaro, a 3D Character Artist from Spain. For the past months, I have been tirelessly seeking opportunities as a 3D artist with unwavering dedication and continuous self-improvement. The most disheartening aspect is the prevailing reliance on technical tests as a primary means of assessment, which often dismisses candidates who need more professional experience, but I'm willing to fight to show what I'm capable of!
Raine The Bountyhunter
104k tris, hand-sculpted clothes, concept made by me.
(Maya, Marmoset, Photoshop, Substance Painter, ZBrush, Marvelous Designer)
[Target skills: cloth sculpting, AAA complexity]
Hard Surface Grenade
Concept by Mario Brajdich (Elementza)
9600 Tris (topology can be inspected in marmoset viewer)
Modeling made in Maya
Principal render made in Arnold
Turntable and Baking in Marmoset Toolbag
Texturing in Substance
[Target skills: hard surface modeling]
High version:
Metahuman modification research
the likeness of the Spanish streamer "Illojuan"
Research project with almost no documentation to sculpt likeness, convert a mesh into a metahuman, and modify a metahuman afterward, with custom hair, cloth, and textures, keeping the metahuman rig and retargeting animations.
(Unreal, Zbrush, Substance Painter, Maya, Blender, Xgen, Marvelous Designer, Metahuman)
[Target skills: unreal, metahuman, young likeness]
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