Jui-Te(Daniel) Yen - 3D Game art showcase | Rookies Awards 2023
Check out my submission for the Rookie Awards 2023—a journey I took from the beginning of 2023 to the present. I honed my modeling skills in crafting 3D characters and props. I enjoy sculpting and texturing to show the stories of assets, or even provide inspiring emotions.
Portrait of Henry Cavill
A personal project of Henry Cavill, The character I made to train my sculpting skill. Multiple software was used in my character modeling workflow. Sculpted the head in Zbrush, modeled the clothes in Marvelous Designer, retopology in Maya, texture in Substance Painter, and finally present in Marmoset.
Closer Details
Material Channels & Wireframe
Breakdown
Bio-Containment
A game asset for a Sci-fi environment. The concept is based on the story: Sometimes in the past and somewhere on the earth, a biological research institute was researching outer space living that was brought back from other planets. Due to an accident, the lab was abandoned and forgotten. But there was something still living in the bio-containment umber D-464 in those years. And it has been awakened.
Low-poly modeling in Maya, Polishing high-poly in Zbrush, texturing in Substance Painter, and rendering in Marmoset.
Material Channels & Wireframe
Weapon: 1911-380 Pistol
Another personal project of a realistic-style gun. This piece of prop reference with 1911-380 Pistol. The modeling process was using Maya, Zbrush, and Substance Painter. Loy-poly and UV in Maya, high-poly in Zbrush, baked and textured in Substance Painter.
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